<< content Chapter 2
2. Multiple robots working together
In the last chapter I described 1 robot. There are arbitrary amounts of robots in the virtual world. There can be 5 robots or 10 billion robots. Each robot can do a task, either by itself, in a team or in an organization. In FIG. 8, there are two groups of robots, group1 and group2. In group1 there are three robots and in group2 there are 2 robots. The task for both groups might be to predict the future. In group1, robotA, robotB and robotC are in a room where they can see each other. In group2, robotD and robotE are in a different room that is located 100 miles away from the first group. However, group1 and group2 are communicating through the internet in the virtual world.
Each robot also has access to the same time machine, which is represented by T1. This means that all robots are using the same time machine, but they are accessing T1 from different terminals. In some cases, robotA from the real world (or real human beings) can also access the time machine (T1). However, this is inefficient because robotA has to control and extract specific information from T1 in the real world.
A robot can extract information from the time machine and use the data to do their work or to share that data with other robots working on the same task. For example, in group1, robotA might extract data from the time machine and decides to give this data to robotC so he can use the time machine to process the data further. RobotA can also send the data, via communication transmission, to group2 and let them process the data.
Regardless of what type of organization exist in the virtual world or how the robots work together to accomplish tasks, robotA is ultimately responsible for extracting information he thinks is relevant to his own goals. RobotA is an individual and decides what specific information to extract from the time machine.
The AI of the time machine
Work that are done by virtual characters are stored as pathways in the time machine brain. These pathways are used as the AI for the time machine so that the user of the time machine can do tasks not by creating virtual characters to do tasks, but by using pathways in the time machine brain. This method will prevent any repeated tasks done by virtual characters and to make the system more efficient.
As stated many times in my previous patent applications, there are three dimensions: the real world, the virtual world and the time machine; and each dimension have their own brain which stores their respective pathways. For more details on this subject matter refer to my previous patent applications.
The internet and the virtual world
The forms of communication between robots in the virtual world will have the same forms of communication in the real world: internet, telephone system, teleconferencing and so forth. The internet is a very important part of the virtual world because of several reasons. One reason is that the storage of data can expand by adding more computers and servers to the internet. This means that the storage space can run to infinite, depending on the amount of computers that can fit in space and time in the real world. The second reason is that the robots in the virtual world have to insert, modify, update and delete data in the quickest time possible. All information stored in the internet should be readily available to all users of the internet.
A very good example of why the internet is needed to synchronize all activities of the robots doing work in the virtual world is: predicting the future or past. Predicting the future requires enormous amounts of disk space. It also requires robots with human-level intelligence to actually generate the predictions. These robots have to work in a team like setting to do investigative work to predict the future or past. They also have to use the internet as a way to update their predictions in the quickest way possible so that everyone that is involved can have the latest and up-to-date information. For example, if a team of robots predicted eventA, then other robots can move on to predict other events.
In my previous books, I talk about the prediction internet. The prediction internet is specifically designed so that robots in the virtual world can predict the future or past with pinpoint accuracy. It has software and technology options that the robots can use to do their predictions as well as communicate their predictions with other robots doing similar predictions. There are AI software that also distributes prediction tasks to the appropriate groups and organizations in the virtual world. For example, it would be wrong to have an organization predict ocean events if they are specialized in predicting plants.
By having unlimited disk space and the ability for arbitrary robots (any number of users) to communicate information in the quickest way possible, extremely complex tasks can be accomplished.
Another advantage is the robots in the virtual world can be organized in any group, team, organization, administration, business, data structure and so forth, to accomplish tasks. The robots can be structured in a business setting that have workers organized in a hierarchical manner, whereby each worker have rules they must follow to do tasks. Even the structure of the United States can be used by the robots in the virtual world to accomplish tasks -- in this case, the task is to govern a country.
Knowledge in the time machine
FIG. 9 is a diagram depicting the data structure of the time machine. The time machine is made up of two parts: 1. a universal brain that stores pathways from robots living in the real world. Any experiences (or pathways) each robot goes through are stored in the universal brain. Each robot can range from different types of species – they can be a human being, an animal, an insect or even a bacteria. 2. a 3-d environment where virtual characters can do work. When a robot copies itself into the time machine they are designated as a virtual character. Their job is to do work that the robot in the virtual world wants to do (do work based on self-choice).
These virtual characters will use information from the (A) universal brain and (B) new technology, knowledge, an emulated internet and computer software to do “work”. Work in this case can be “anything”. The virtual characters can: create a timeline of Earth, create a simulation brain, solve problems, answer questions, run a business, do research, find cures for various diseases, create better technology, write software, produce artwork or predict the future. Any “work” that one human or a group of humans can do these virtual characters can also do. Their work will be stored in pathways and stored in the time machine brain. These pathways make up the artificial intelligence of the time machine.
Referring to FIG. 10, the work done by the virtual characters are stored as pathways. One virtual character can do work and a pathway will represent that work. A group of virtual characters can do work and a series of linked pathways will represent that work. In the case of a group of virtual characters doing work, a main virtual character will be designated and reference pointers are established to each virtual character involved in the group work. Members in a business is one form of group work. They work together, sharing information and debating with each other to accomplish objectives of the business.
The virtual characters produce work and work can be any fixed tangible media. It can be a book, a digital file, a video, a software program or a research paper. These fixed tangible media are also stored in the time machine brain. Note the difference. Work by virtual characters are represented by pathways which are stored in the time machine brain; and their work creates fixed tangible media which is also stored in the time machine brain.
FIG. 10 also depicts some major work the virtual characters have to do. One is creating the perfect timeline of planet Earth. All events, actions and objects for Earth have to be recorded in a timeline for the past and the future. In order to do this, the virtual characters have to work in a prediction internet where they will input knowledge of what is known so far about events on Earth. Then they have to use new technology and past history to fill in all the missing pieces. Things that happened 100,000 years ago have to be predicted accurately. A single drop of water that existed 100,000 years ago has to be predicted, which includes predicting the exact movements of tiny organisms living in the drop of water.
All knowledge that exists on any fixed tangible media has to be recorded in the timeline of when they were created and by whom. This would include all books, all artwork, all videos, all musics, all software programs, all machines, all knowledge that ever existed on Earth. Materials that are registered and available to the public, as well as, materials that are privately known are to be recorded in the timeline. Referring to FIG. 11, this timeline of Earth also include recording the timeline of the internet. Every single data that is stored over the internet and all machines involved that make up the internet have to be recorded in the timeline.
All internet content: including all videos, websites, music, chat data, telecommunication transmissions, credit card transactions, software applications and so forth will be recorded.
If a person owns a website and he frequently modifies content on his site, the timeline must record when and what they modified. The only way to do this is by predicting what this person has done in the past, and also, to predict what this person will do in the future. If you think about all the people who use the internet on a daily basis, all their activities must be recorded along with the activities of their computer and servers.
All physical aspects of users, servers, computers, signal transmissions, software programs, routing codes, security software, firewalls, wires, machinery, satellites, relay towers, landlines and so forth that allow the internet to operate also has to be recorded in the timeline. It’s not just the data that is zipping through the internet that matters, but how these data are generated by machines.
FIG. 10 depicts the simulation brain, which stores simulated models of objects, actions and events on Earth. Each simulated model has 3 types of pathways: brain model, hardware data and software data. The virtual characters will be using the simulated models to predict how object/s behave in the past and future. The simulation brain is essential when it comes to creating the perfect timeline of Earth every fraction of a millisecond. The more work is done on the simulation brain the more accurate it will simulate an intelligent or non-intelligent object.
Simulated models are completed work and stored in the simulation brain to self-organize with other simulated models. This result in simulated model floaters that contains a fuzzy range related to one object, action or event. On the other hand, predicted models are work in progress. The virtual characters are still working on these models and they aren’t stored in the simulation brain yet.
The timeline of Earth also records the advancement of knowledge and technology. Back in 1800, no one knew about Einstein’s physic laws. In 1850, no one knew about computers. By predicting far into the future, the virtual characters can use the latest future technology to do work in the time machine. Imagine the year is 2006 and the virtual characters are able to predict 10 years into the future, 2016. They can use the technology that will exist in 2016 to do work.
The virtual characters can use any technology that exists today (or in the future) to do work in the time machine. They don’t need to buy the software or the computer from a store, they can predict how it works and simulate and use that technology in the time machine. Instead of predicting the technology, they can get a copy from a store in the real world. The whole purpose of simulating all objects and events on planet Earth is to gather that knowledge from the real world via scanners or manual input; and to do work to fill in any missing data.
The virtual characters can also use any knowledge that currently exists today to do work in the time machine. Someone already invented the wheel. History books record how the wheel works. The virtual characters don’t have to reinvent the wheel. Any fixed tangible media in the real world is potential knowledge. This includes books, research papers, diagrams, structured methods, videos, music, artwork, architecture, machines, electronic devices, computer files and so forth. The current knowledge is based on the most up-to-date books written on a given subject matter.
Machines that collect information on the Earth such as satellites, weather statistics, security cameras, sonar information from submarines, traffic statistics and so forth are also information that must be stored in the timeline as they occur in the real world.
The virtual characters using knowledge in the time machine to accomplish tasks. I was watching an episode of CSI on TV and had an insight that all of the investigators’ work to catch criminals can be done in a virtual world. Well, at least most of the work they do. Tasks such as observing security cameras and extracting information can be done in the virtual world. Other tasks such as doing research on all the evidence gathered from the crime scene can also be done in the virtual world. Any task that are hard to do like gathering evidence from the crime scene or interrogating possible suspects has to be done in the real world using real time. Unless, suspects and crime scenes in the real world can be simulated in a virtual world, these things have to be done the long way.
The robots (or investigators) can agree to discuss and work as a team in the virtual world. For example, robotA and robotB can exist in the real world and they can collect evidence from the crime scene and ask possible suspects questions. They can then agree to enter the virtual world to do their research. They might run into problems and decide to question more witnesses in the real world. After gathering more information from the real world they can enter the virtual world again to resume their investigation.
The robots can decide and choose which tasks should be done in the virtual world and which tasks should be done in the real world. The idea is to minimize the time it takes to accomplish tasks in the real world and to maximize the time it takes to accomplish tasks in the virtual world. It would be optimal if all work for a task is done in the virtual world. However, in some cases, such as investigating a crime case, require work done specifically in the real world.
Capabilities of the time machine
The robots in the virtual world will each be using the time machine to do work. The AI in the time machine is generated by pathways from one or more virtual characters that have been universalized through self-organization. Repeated tasks done by one virtual character or a team of virtual characters are universalized and represented by universal pathways. This prevents any virtual character from doing task that has already been done numerous times. The robots in the virtual world use the time machine to accomplish tasks quickly.
Not only can the time machine predict the future and past with pinpoint accuracy, but it can also answer questions, search for information over the internet, operate a computer, operate different machines, do tasks, solve problems, follow commands, analyze a situation, compare complex situations, derive logical explanations or accomplish any “work” done by one or a group of human beings.
This time machine is the total package that serves as an AI search engine, an AI operating system, a prediction system, a knowledge gathering system, a problem solving system, a pattern recognition system, a universal AI system and so forth.
Among some of the things this time machine can do are:
1. Predict all events, actions and objects on planet Earth every fraction of a millisecond in the future and the past. The maximum prediction limit is 200-500 years into the future and billions of years into the past. This means that the time machine can predict, with pinpoint accuracy, up to the maximum prediction limits. It can predict beyond the maximum prediction limit, but the predictions won’t be 100% accurate. Events that happened 10,000 years ago can be witnessed first hand -- every frame of that event is recorded in the timeline of Earth. Events that will happen 100 years into the future can be witnessed first hand.
2. The time machine can have a past and future timeline of all contents on the internet. Since the time machine records all objects on planet Earth every fraction of a millisecond, the internet can be an object. Why would people want to search the current internet, when they can search data from the internet that existed in 1998 or the internet that will exist 10 years into the future? The time machine can also do analytical tasks, such as compare data between a website that existed in 1998 and the same website that existed in 2003. What is different about the two websites? What was changed? What was added, modified or deleted? An internet time machine is very important to things like court cases. Some technology companies might have engaged in criminal activities in the past and the only way to prove their guilt is by looking at the internet time machine.
3. Answer “any” question. How was the Earth created, how did the Universe develop, what happened to Amelia Eirheart, how did the Egyptians create the great pyramids, who are the authors of the bible? Extremely complex questions that require years of research can be answered. Simple questions that require basic internet searches can also be answered. If you have to find a definition on a word, simply ask the time machine. It will tell you what the definition is and to present it in a manner that is understood. If you want to know specific information from the internet, the time machine can do complex searches and present it to the user in a viewable manner.
4. Accomplish sequences of tasks. Searching for answers on the internet and our planet is one thing, but to take this knowledge and to produce logic from it is another thing. An AI search engine can search for knowledge over the internet based on the preferences of the user. For example, if the user wanted the time machine to search the internet for a black and white drawing of a rare species, the time machine might be able to find a set of drawings over the internet. The AI in the time machine will then convert a drawing from the set into a modified drawing using various photo software. This black and white drawing will be presented to the user. The user might complain about the drawing and require more specific things done to it. For example, the user might want the drawing to be clearer, the lines to be more defined and the drawing to be in a certain size. The time machine must accomplish these tasks sequentially based on the user’s preferences.
5. Follow orders and to give opinions. The time machine will follow orders given by the user. If the time machine is given an order to search for information on the weather, then it will do as told. In some cases, the time machine will give its own opinions about things related to the situation that the user might not be aware of. The question about slavery pops up and certain sections in my books will explain how this slave issue is solved.
6. Accomplish work requiring one person or a team of people. The AI that will do “work” can be work accomplished by one person or a team of people. As the reader is well aware, work is done by the virtual characters inside the time machine. There can be 1 virtual character accomplishing tasks or there can be 50 virtual characters, structured as a team, to accomplish tasks. Curing cancer require a team of scientists specialized in different fields working together to find a cure, building software require a team of software engineers working together to write the codes, writing a book require a person to come up with the contents and solving a criminal case require many detectives, police person, and computer specialists working together to solve a crime.
Any type of work that requires human intelligence can be accomplished through the time machine. It doesn’t matter if its research, producing an artwork, writing a book, writing software, making a movie, searching the internet, gathering knowledge, learning a skill, operating a computer, using software, managing a business, solving complex math problems, or making money through the stock market, the AI in the time machine can accomplish any work that can be done by one or more human beings.
Unfortunately “work” in this case is strictly limited to knowledge gathering and problem solving, which don’t require moving physical objects in the real world. Any work should only be done in a virtual world because the user can accomplish tasks quickly. The virtual world is void of time because a computer can fast forward time. A 20 year task in the real world can be done in the virtual world in less than 5 seconds, depending on how fast the computer processor is.
Building a house in the real world will take up a lot of time, but building a house in a virtual world will take up little or no time at all. The objects in the real world can’t move faster than the speed of light. The objects in the virtual world can break this law.
One possible solution to this problem is to simulate physical objects from the real world and to manipulate these objects in the virtual world. These simulations are done by scanners or predictions from robots. However, the down fall is that the simulation may not happen exactly to the event in the real world.
7. Controlling any machine and sharing intelligence by assumption. My first invention is the universal videogame program and that software can control any machine to act intelligently in our environment. I incorporated this invention with the time machine and added new features. The time machine is a host shell and it needs a physical body and user interface functions to communicate with a user. Different machines can be built as the time machines’ physical body. The universal videogame program can be used to create pathways from a machine, regardless of what that machine physically looks like. The universal videogame program basically stores pathways that record arbitrary data from a given machine. A car will store different data compared to a plane.
The added feature is that intelligence can be shared among all the different AI machines. If a car learns how to plot routes, then the AI can use those intelligent pathways in a motorcycle. If a plane learns how to engage in a conversation with a co-pilot, then a car can use the intelligent pathways and engage in a conversation with a passenger. This added feature of sharing intelligent pathways will prevent relearning of knowledge and to make the universal videogame program more efficient.
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