I stated before in my patent application that time travel into the past or the future is impossible. Einsteinís laws prevent time travel into the past. Building a jet that can travel at the speed of light to travel into the future is ridiculous because the time traveler is simply skipping frames.
In my method of time travel, the Earth is broken up into atoms really fast and it is put back together again (in a different time state) really fast.
The information from my previous inventions are important to understand how the practical time machine works. Itís kind of like teleporting an object. Letís say someone wanted to teleport a human being from locationA to locationB. The machine has to break up the human being really fast in locationA, move all atoms, electrons and photons to locationB, and assemble all atoms back together again, forming the human being.
The practical time machine works the same way. There is a perfect timeline of planet Earth that tracks all atoms, electrons and EM radiations for the past and future. The atom manipulator breaks up the Earth really fast and it rearranges the atoms to the state the Earth was in in the past. This is how the practical time machine travels into the past. If the practical time machine wants to travel into the future, it has to break up the Earth really fast and it rearranges the atoms to the state the Earth will be in the future. If we use this method of time travel all paradoxes are solved (eg. grandfather paradox).
This method can also be used to bring people back from the dead. For example, someone that died in 1941 can be brought back to life in 2009. This is the first technology to instill human immortality because existing human beings can live for millions of years.
The big question is how do you create this perfect timeline of planet Earth for the past and future? How do you track every single atom, electron and em radiation for Earthís past and future? The answer is: the dynamic robots. The dynamic robots can do individual or group tasks in the real world and the virtual world in the ďfastestĒ time possible.
The dynamic robots can do ďanyĒ work that human beings can do, such as: run a restaurant, mass produce products in a factory, run a government system, solve cold cases, predict the future, build houses, do research, do building cleaning chores, cook meals for thousands of parties, run an entire taxi company, or replace every human worker in the airline business, etc.
In the case of the practical time machine, the dynamic robots have to predict all objects, events and actions on Earthís past and future. In other words their job is to predict past and future events on Earth.
These dynamic robots are also embued with super mobility so that they can move fast in the real world. For example, a human being takes about 2 seconds to make one jump. A dynamic robot can make 1,000 jumps (in the real world) in less than 1 second. In the pdf file, I teach the reader how this is done. The atom manipulator is used to create ďtargetedĒ void environments so that the dynamic robot can work fast. These void environments negate air-dragging as well as gravity so the dynamic robot can work fast.
In addition to moving faster in the real world, the dynamic robots can also think and act in a frozen environment. To human beings, our current environment is running at normal speed. To the 5 senses of a dynamic robot, its mind is running much much faster; and the dynamic robots are literally thinking and acting in a frozen environment. This behavior gives the dynamic robots the opportunity to do work using human level intelligence, as well, as to speed up their work in the real world.
For example, it takes 10 human construction workers 6 months to build a house. 10 dynamic robots can complete the same house in less than 1 hour. It takes 5 fishermen 1 week to catch 1 million crabs in Alaska. 5 dynamic robots can catch the same 1 million crabs in less than 10 minutes. It takes a hierarchical group of construction workers 4 years to build a shopping center. A hierarchical group of dynamic robots can build the same shopping center in less than 1 week.
The idea behind these dynamic robots is to do individual or group tasks in the real world and the virtual world in the fastest time possible. In the virtual world the AI can trick the robotís pathways. However, in the real world, each robot has to speed up their work (the method described above).
My next attempt was to try to build robots that can work even faster in the real world. Thatís how I created the ghost machines. A dynamic robot is a physical robot that does work in the real world. Its physical body is made from trillions of interconnected atoms; thus body part movements are slow. A ghost machine is a non-physical robot. By replacing all machines and robots in the real world with ghost machines, work can be done exponentially faster.
It takes 10 human construction workers 6 months to build a house. 10 dynamic robots can complete the same house in less than 1 hour. 10 ghost machines can complete the same house in less than 5 seconds.
Letís say you wanted to build a city and the city has houses, buildings, shopping centers, roads, forests, and lakes. You need robots that can construct the city in the fastest time possible. You need robots that can work at the speed of light.
What does this have to do with the practical time machine? The perfect timeline has to be constructed in the fastest time possible by dynamic robots. Also, the atom manipulator is controlled by dynamic robots. The atom manipulator creates the ghost machines to break apart and merge atoms, electrons and em radiation of planet Earth in the fastest time possible.
Universal Central Processing Unit (universal CPU)
While I was working on the ghost machines and writing my books, I stumbled upon the universal CPU. My attempt at this new technology is to build the fastest and most efficient computers in the world. Classical CPUís use electricity traveling on circuit gates, while my universal CPU uses photons. Itís almost like comparing a 56k modem to a satellite connection.
Currently (2010) all electronic devices and computers in the world use the binary system (0-bit and 1-bit). A 0-bit is represented as no electricity and a 1-bit is represented as electricity. Different machines also use different CPUís to process information faster. For example, a regular desktop computer uses a certain type of CPU compared to a videogame system. The CPU for a videogame system has a specific CPU that can run graphics data much faster than a regular computer.
The technology we have today in terms of CPUís and computers are exactly the same as those used in the 1980ís, believe it or not. All the chip companies did was make the chip smaller, use hierarchical structures and find better minimizing algorithms. Chip companies in 2008 were having a hard time making their CPUs run faster than 3 GHz. They canít make their chips run faster because of Physics laws. At a certain point, their CPUs will reach a zenith in terms of processing speed.
The universal CPU is my idea to build a microprocessor that is different from the current technologies. I wanted to break away from the classical way of how CPUs work and to come up with something new and novel. Because my invention is new, it is capable of running exponentially faster than any current CPU (2010). The current CPUs still rely on physical circuit gates and electricity.
A universal CPU comprises a laser system that generates any type of computer circuit gate during runtime. It uses photon interactions in order to generate Boolean algebra. In other words, it is a non-physical CPU with no fixed circuit gates. The universal CPU is applicable to and compatible with any electronic device. You can use the universal CPU on a desktop computer, a mainframe computer, a cell phone, a radio, a laptop, a videogame system, a cellphone, a plane, a car, a printer or a server machine. The universal CPU can generate optimal circuit gates during runtime for any electronic device or computer.
I have written a book entitled: universal CPU and hardwareless computer systems book17 in early 2009 that describes all the data structures of the universal CPU. Examples in the book include demonstrating elemental circuit gates (I call them ghost circuit gates) such as or-gate, and-gate, inverter-gate, half-adder-gate, full adder-gate. I also demonstrate how state machines are represented by photon interactions (eg. a universal turing machine).
Next, I show how these elemental gates can be combined together to form complex structures. There are no limits to how complex their organizations can be. The universal CPU can generate computer circuits 1 mile long (or 50 miles long). This is impossible using classical CPUs.
The universal CPU works in a fuzzy logic manner -- meaning the photon interactions go from general to detail. A detailed example includes 1 photon interacting with another 1 photon. Physics may not allow this to happen. A general example includes using 200 photons interacting with another 200 photons.
The term universal CPU isnít just about the ghost circuit gates, but it encompasses all hardware of the computer. Another term I use is hardwareless computer systems. A classical computer has a motherboard, a CPU, ROMs, expansion slots, bus line, IO, etc. In a hardwareless computer system there are no hardware. The atom manipulator creates 2 things for a ghost machine: 1. electronic circuits 2. mechanical actions.
If the ghost machine is a computer, then the atom manipulator has to mimic its electronic circuits and mechanical actions. If the ghost machine is a car, then the atom manipulator has to mimic its electronic circuits and mechanical actions.
Sometimes, ghost machines are combined to form networks of ghost machines. A computer system is made up of many different parts. A computer system has a tower, a monitor, a keyboard, a printer, a scanner, a camera, a modem, a DVD drive, and a mouse. Below is a diagram showing a computer system. Notice that the inputs/outputs of each ghost machine communicate with each other at certain points Ė the ghost printer communicates with the ghost computer at slot1 and the ghost monitor communicates with the ghost computer at slot2.
To make things more complex, thousands of ghost computers are linked together to form networks of ghost computers. Each ghost computer can have any number of peripheral devices.
The picture below shows a ghost monitor. Notice that the screen is the only thing that exists and there are no visible hardware. The atom manipulator is actually generating the electronic circuits away from the screen and it is also providing the visible light coming from the screen. This means that the screen size can be changed. Also, the atom manipulator can create as many screens as the user wants. It can create 2 screens or 5,000 screens. Each screen can be positioned anywhere in the environment.
As far as a printer is concerned, the atom manipulator has to teleport ink and paper particles to the ghost printer. The mechanical actions of a printer include printing ink on paper based on a digital file in the ghost computer. The controls of the ghost printer can be created by the atom manipulator during runtime. For example, a cloud of air that form a soft hardware can be created by the atom manipulator. This soft hardware will have an on/off button, a print button, repeat button and so forth. The user can use the soft hardware to communicate with the ghost printer.
The keyboard and mouse can be a cloud of air as well. The atom manipulator creates a keyboard so that users can type letters and see the keys. An alternative is for the atom manipulator to create a projection keyboard on a flat surface for the user.
When the ghost computer is no longer in usage the cloud of air disappears.
The power supply comes from the environment. The atom manipulator creates a ghost power supply that processes light into workable energy. The ghost power supply can also break molecules from the environment (gas, water, oil, rocks, etc) into workable energy. Wind power can also be translated into workable energy for the ghost machines.
A ghost car is interesting because the atom manipulator creates a car out of clouds of air. The ghost car drives like a real car with foot pedals and a steering wheel. When the driver gets to his/her destination, the ghost car disappears and he/she doesnít have to worry about parking.
Inside the car there are also other ghost machines. These ghost machines include: air conditioner, GPS, cell phone, TV, videogames, computers, a radio and so forth.
What Iím trying to say is that in the future people will carry only one device, the atom manipulator. This atom manipulator can create ďanyĒ type of ghost machine. These ghost machines include: ghost computers, ghost cars, ghost planes, ghost solar panels, ghost radio, ghost ipad, ghost iphone, ghost forklift, ghost TV, ghost GPS, ghost beeper and so forth. Even ghost toilets and ghost showers can be created.
One device encapsulate ďallĒ machines, electronical machines or mechanical machines (or both).
Most of the technologies that are in science fiction movies are not created yet (currently 2010). Things like teleportation, time travel, force fields, laser guns, invisibility, anti-gravity machines, telekinesis, holograms and so forth.
Scientists believe that all science fiction technologies are separate and that their inner workings are different. In my beliefs, all science fiction technologies come from the same device, the atom manipulator. Teleportation, time travel, force fields, laser guns, invisibility, anti-gravity machines and so forth come from the atom manipulator.
Think of it. Time travel is simply a more advance version of teleportation. Teleportation is based on breaking apart and merging atoms and electrons. Force fields and light sabers are created from controlling and manipulating electrons and photons. Anti-gravity machines are based on manipulating atoms/molecules in the air. Laser guns are based on controlling electrons and photons in the air to fire at a target.
Hardwareless quantum computers
In my book17 and book22 I present an alternative embodiment of the hardwareless computer system. Instead of a hardwareless computer system, I included a semi-hardwareless computer system by using quantum mechanics. The universal CPU can use atoms/electrons/photon interactions in permutations and combinations. For example, the universal CPU uses photon interactions, but the RAM and the control unit are physical hardware. They (RAM and the control unit) use single atoms to store its bit type. For example, a 1-bit is represented by an upward atom spin and a 0-bit is represented by a downward atom spin.
Iím not going to go into the details of how these semi-hardwareless computer systems work.
A hardwareless quantum computer is a very interesting technology because my theories solve two problems plaguing quantum computers today. These two problems are the primary reason a practical quantum computer canít be created. These two problems are: 1. decoherence. 2. scaling problem. The qubits canít be structured in complex organizations because of decoherence. Even if the qubits are stored in a low temperature, decoherence will still be a problem. Another problem is scaling of the qubits. A hardware the size of a quarter is needed to store a few qubits. If someone wanted to build a quantum computer that has 1 million qubits, the hardware will be the size of the Earth.
A hardwareless quantum computer is a quantum computer that has no hardware. The size of the qubits and its organization is the size of the quantum computer. I will not go into the details of how this technology works. Just rest assured that I have filed patent applications and registered books on this technology over a year ago (and all other technologies mentioned above).
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